x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r128737 = x;
double r128738 = y;
double r128739 = r128737 * r128738;
double r128740 = z;
double r128741 = t;
double r128742 = r128740 * r128741;
double r128743 = r128739 - r128742;
return r128743;
}
double f(double x, double y, double z, double t) {
double r128744 = x;
double r128745 = y;
double r128746 = z;
double r128747 = t;
double r128748 = r128746 * r128747;
double r128749 = -r128748;
double r128750 = fma(r128744, r128745, r128749);
return r128750;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))