\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141530 = x;
double r141531 = y;
double r141532 = r141530 * r141531;
double r141533 = z;
double r141534 = t;
double r141535 = r141533 * r141534;
double r141536 = r141532 + r141535;
double r141537 = a;
double r141538 = b;
double r141539 = r141537 * r141538;
double r141540 = r141536 + r141539;
double r141541 = c;
double r141542 = i;
double r141543 = r141541 * r141542;
double r141544 = r141540 + r141543;
return r141544;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r141545 = i;
double r141546 = c;
double r141547 = b;
double r141548 = a;
double r141549 = x;
double r141550 = y;
double r141551 = z;
double r141552 = t;
double r141553 = r141551 * r141552;
double r141554 = fma(r141549, r141550, r141553);
double r141555 = fma(r141547, r141548, r141554);
double r141556 = fma(r141545, r141546, r141555);
return r141556;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))