x + y \cdot \left(z + x\right)
\mathsf{fma}\left(y, z, \mathsf{fma}\left(y, x, x\right)\right)double f(double x, double y, double z) {
double r152909 = x;
double r152910 = y;
double r152911 = z;
double r152912 = r152911 + r152909;
double r152913 = r152910 * r152912;
double r152914 = r152909 + r152913;
return r152914;
}
double f(double x, double y, double z) {
double r152915 = y;
double r152916 = z;
double r152917 = x;
double r152918 = fma(r152915, r152917, r152917);
double r152919 = fma(r152915, r152916, r152918);
return r152919;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))