\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x}{z}, -\mathsf{fma}\left(4, \frac{y}{z}, 2\right)\right)double f(double x, double y, double z) {
double r904262 = 4.0;
double r904263 = x;
double r904264 = y;
double r904265 = r904263 - r904264;
double r904266 = z;
double r904267 = 0.5;
double r904268 = r904266 * r904267;
double r904269 = r904265 - r904268;
double r904270 = r904262 * r904269;
double r904271 = r904270 / r904266;
return r904271;
}
double f(double x, double y, double z) {
double r904272 = 4.0;
double r904273 = x;
double r904274 = z;
double r904275 = r904273 / r904274;
double r904276 = y;
double r904277 = r904276 / r904274;
double r904278 = 2.0;
double r904279 = fma(r904272, r904277, r904278);
double r904280 = -r904279;
double r904281 = fma(r904272, r904275, r904280);
return r904281;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))