\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{z - t} \cdot \left(x - y\right)\right)double f(double x, double y, double z, double t, double a) {
double r888363 = 60.0;
double r888364 = x;
double r888365 = y;
double r888366 = r888364 - r888365;
double r888367 = r888363 * r888366;
double r888368 = z;
double r888369 = t;
double r888370 = r888368 - r888369;
double r888371 = r888367 / r888370;
double r888372 = a;
double r888373 = 120.0;
double r888374 = r888372 * r888373;
double r888375 = r888371 + r888374;
return r888375;
}
double f(double x, double y, double z, double t, double a) {
double r888376 = 120.0;
double r888377 = a;
double r888378 = 60.0;
double r888379 = z;
double r888380 = t;
double r888381 = r888379 - r888380;
double r888382 = r888378 / r888381;
double r888383 = x;
double r888384 = y;
double r888385 = r888383 - r888384;
double r888386 = r888382 * r888385;
double r888387 = fma(r888376, r888377, r888386);
return r888387;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
rmApplied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))