\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r709447 = x;
double r709448 = y;
double r709449 = z;
double r709450 = t;
double r709451 = r709449 * r709450;
double r709452 = r709448 - r709451;
double r709453 = r709447 / r709452;
return r709453;
}
double f(double x, double y, double z, double t) {
double r709454 = x;
double r709455 = y;
double r709456 = z;
double r709457 = t;
double r709458 = r709456 * r709457;
double r709459 = r709455 - r709458;
double r709460 = r709454 / r709459;
return r709460;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.7 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))