2 \cdot \left(x \cdot x + x \cdot y\right)
\mathsf{fma}\left(x, x, x \cdot y\right) \cdot 2double f(double x, double y) {
double r599251 = 2.0;
double r599252 = x;
double r599253 = r599252 * r599252;
double r599254 = y;
double r599255 = r599252 * r599254;
double r599256 = r599253 + r599255;
double r599257 = r599251 * r599256;
return r599257;
}
double f(double x, double y) {
double r599258 = x;
double r599259 = y;
double r599260 = r599258 * r599259;
double r599261 = fma(r599258, r599258, r599260);
double r599262 = 2.0;
double r599263 = r599261 * r599262;
return r599263;
}




Bits error versus x




Bits error versus y
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (* x 2) (+ x y))
(* 2 (+ (* x x) (* x y))))