\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r493339 = x;
double r493340 = y;
double r493341 = r493339 - r493340;
double r493342 = 2.0;
double r493343 = r493339 * r493342;
double r493344 = r493343 * r493340;
double r493345 = r493341 / r493344;
return r493345;
}
double f(double x, double y) {
double r493346 = 1.0;
double r493347 = 2.0;
double r493348 = y;
double r493349 = r493347 * r493348;
double r493350 = r493346 / r493349;
double r493351 = x;
double r493352 = r493351 * r493347;
double r493353 = r493346 / r493352;
double r493354 = r493350 - r493353;
return r493354;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
rmApplied div-sub15.1
Simplified11.2
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))