\frac{x + y}{\left(x \cdot 2\right) \cdot y}\mathsf{fma}\left(0.5, \frac{1}{y}, 0.5 \cdot \frac{1}{x}\right)double f(double x, double y) {
double r593338 = x;
double r593339 = y;
double r593340 = r593338 + r593339;
double r593341 = 2.0;
double r593342 = r593338 * r593341;
double r593343 = r593342 * r593339;
double r593344 = r593340 / r593343;
return r593344;
}
double f(double x, double y) {
double r593345 = 0.5;
double r593346 = 1.0;
double r593347 = y;
double r593348 = r593346 / r593347;
double r593349 = x;
double r593350 = r593346 / r593349;
double r593351 = r593345 * r593350;
double r593352 = fma(r593345, r593348, r593351);
return r593352;
}




Bits error versus x




Bits error versus y
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))