\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)double f(double x, double y, double z) {
double r459137 = x;
double r459138 = y;
double r459139 = r459137 * r459138;
double r459140 = z;
double r459141 = r459140 * r459140;
double r459142 = r459139 + r459141;
double r459143 = r459142 + r459141;
double r459144 = r459143 + r459141;
return r459144;
}
double f(double x, double y, double z) {
double r459145 = 3.0;
double r459146 = z;
double r459147 = r459146 * r459146;
double r459148 = x;
double r459149 = y;
double r459150 = r459148 * r459149;
double r459151 = fma(r459145, r459147, r459150);
return r459151;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))