x \cdot \left(\frac{y}{z} - \frac{t}{1 - z}\right)\begin{array}{l}
\mathbf{if}\;x \le -4.09852178693390844 \cdot 10^{-16}:\\
\;\;\;\;x \cdot \left(\frac{y}{z} + \left(-\frac{t}{1 - z} \cdot 1\right)\right) + x \cdot \left(\frac{t}{1 - z} \cdot \left(\left(-1\right) + 1\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(x \cdot y\right) \cdot \frac{1}{z} + \left(-x \cdot \frac{t}{1 - z}\right)\right) + x \cdot \left(\frac{t}{1 - z} \cdot \left(\left(-1\right) + 1\right)\right)\\
\end{array}double f(double x, double y, double z, double t) {
double r490743 = x;
double r490744 = y;
double r490745 = z;
double r490746 = r490744 / r490745;
double r490747 = t;
double r490748 = 1.0;
double r490749 = r490748 - r490745;
double r490750 = r490747 / r490749;
double r490751 = r490746 - r490750;
double r490752 = r490743 * r490751;
return r490752;
}
double f(double x, double y, double z, double t) {
double r490753 = x;
double r490754 = -4.0985217869339084e-16;
bool r490755 = r490753 <= r490754;
double r490756 = y;
double r490757 = z;
double r490758 = r490756 / r490757;
double r490759 = t;
double r490760 = 1.0;
double r490761 = r490760 - r490757;
double r490762 = r490759 / r490761;
double r490763 = 1.0;
double r490764 = r490762 * r490763;
double r490765 = -r490764;
double r490766 = r490758 + r490765;
double r490767 = r490753 * r490766;
double r490768 = -r490763;
double r490769 = r490768 + r490763;
double r490770 = r490762 * r490769;
double r490771 = r490753 * r490770;
double r490772 = r490767 + r490771;
double r490773 = r490753 * r490756;
double r490774 = r490763 / r490757;
double r490775 = r490773 * r490774;
double r490776 = r490753 * r490762;
double r490777 = -r490776;
double r490778 = r490775 + r490777;
double r490779 = r490778 + r490771;
double r490780 = r490755 ? r490772 : r490779;
return r490780;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 4.4 |
|---|---|
| Target | 4.1 |
| Herbie | 4.1 |
if x < -4.0985217869339084e-16Initial program 2.4
rmApplied add-cube-cbrt2.9
Applied div-inv3.0
Applied prod-diff3.0
Applied distribute-lft-in3.0
Simplified2.5
Simplified2.5
rmApplied fma-udef2.5
Simplified2.4
if -4.0985217869339084e-16 < x Initial program 5.0
rmApplied add-cube-cbrt5.4
Applied div-inv5.4
Applied prod-diff5.4
Applied distribute-lft-in5.4
Simplified5.0
Simplified5.0
rmApplied fma-udef5.0
Applied distribute-lft-in5.0
Simplified4.5
Simplified4.5
rmApplied div-inv4.5
Final simplification4.1
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, C"
:precision binary64
:herbie-target
(if (< (* x (- (/ y z) (/ t (- 1 z)))) -7.623226303312042e-196) (* x (- (/ y z) (* t (/ 1 (- 1 z))))) (if (< (* x (- (/ y z) (/ t (- 1 z)))) 1.4133944927702302e-211) (+ (/ (* y x) z) (- (/ (* t x) (- 1 z)))) (* x (- (/ y z) (* t (/ 1 (- 1 z)))))))
(* x (- (/ y z) (/ t (- 1 z)))))