1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + \mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 3\right)double f(double x, double y, double z) {
double r265625 = 1.0;
double r265626 = 4.0;
double r265627 = x;
double r265628 = y;
double r265629 = 0.75;
double r265630 = r265628 * r265629;
double r265631 = r265627 + r265630;
double r265632 = z;
double r265633 = r265631 - r265632;
double r265634 = r265626 * r265633;
double r265635 = r265634 / r265628;
double r265636 = r265625 + r265635;
return r265636;
}
double f(double x, double y, double z) {
double r265637 = 1.0;
double r265638 = 4.0;
double r265639 = x;
double r265640 = y;
double r265641 = r265639 / r265640;
double r265642 = z;
double r265643 = r265642 / r265640;
double r265644 = r265641 - r265643;
double r265645 = 3.0;
double r265646 = fma(r265638, r265644, r265645);
double r265647 = r265637 + r265646;
return r265647;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))