1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 2\right)double f(double x, double y, double z) {
double r228108 = 1.0;
double r228109 = 4.0;
double r228110 = x;
double r228111 = y;
double r228112 = 0.25;
double r228113 = r228111 * r228112;
double r228114 = r228110 + r228113;
double r228115 = z;
double r228116 = r228114 - r228115;
double r228117 = r228109 * r228116;
double r228118 = r228117 / r228111;
double r228119 = r228108 + r228118;
return r228119;
}
double f(double x, double y, double z) {
double r228120 = 4.0;
double r228121 = x;
double r228122 = y;
double r228123 = r228121 / r228122;
double r228124 = z;
double r228125 = r228124 / r228122;
double r228126 = r228123 - r228125;
double r228127 = 2.0;
double r228128 = fma(r228120, r228126, r228127);
return r228128;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))