x \cdot \left(1 - y \cdot z\right)
x \cdot \left(1 - y \cdot z\right)
double f(double x, double y, double z) {
double r324250 = x;
double r324251 = 1.0;
double r324252 = y;
double r324253 = z;
double r324254 = r324252 * r324253;
double r324255 = r324251 - r324254;
double r324256 = r324250 * r324255;
return r324256;
}
double f(double x, double y, double z) {
double r324257 = x;
double r324258 = 1.0;
double r324259 = y;
double r324260 = z;
double r324261 = r324259 * r324260;
double r324262 = r324258 - r324261;
double r324263 = r324257 * r324262;
return r324263;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.3
Final simplification3.3
herbie shell --seed 2020035
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1 (* y z))))