1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r292068 = 1.0;
double r292069 = x;
double r292070 = y;
double r292071 = z;
double r292072 = r292070 - r292071;
double r292073 = t;
double r292074 = r292070 - r292073;
double r292075 = r292072 * r292074;
double r292076 = r292069 / r292075;
double r292077 = r292068 - r292076;
return r292077;
}
double f(double x, double y, double z, double t) {
double r292078 = 1.0;
double r292079 = x;
double r292080 = y;
double r292081 = z;
double r292082 = r292080 - r292081;
double r292083 = t;
double r292084 = r292080 - r292083;
double r292085 = r292082 * r292084;
double r292086 = r292079 / r292085;
double r292087 = r292078 - r292086;
return r292087;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.5
Final simplification0.5
herbie shell --seed 2020035
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))