x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r287171 = x;
double r287172 = y;
double r287173 = r287172 - r287171;
double r287174 = z;
double r287175 = r287173 * r287174;
double r287176 = r287171 + r287175;
return r287176;
}
double f(double x, double y, double z) {
double r287177 = x;
double r287178 = y;
double r287179 = r287178 - r287177;
double r287180 = z;
double r287181 = r287179 * r287180;
double r287182 = r287177 + r287181;
return r287182;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))