x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r207952 = x;
double r207953 = r207952 * r207952;
double r207954 = y;
double r207955 = 4.0;
double r207956 = r207954 * r207955;
double r207957 = z;
double r207958 = r207956 * r207957;
double r207959 = r207953 - r207958;
return r207959;
}
double f(double x, double y, double z) {
double r207960 = x;
double r207961 = r207960 * r207960;
double r207962 = y;
double r207963 = 4.0;
double r207964 = r207962 * r207963;
double r207965 = z;
double r207966 = r207964 * r207965;
double r207967 = r207961 - r207966;
return r207967;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020035
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))