\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r240502 = x;
double r240503 = y;
double r240504 = sin(r240503);
double r240505 = r240502 + r240504;
double r240506 = z;
double r240507 = cos(r240503);
double r240508 = r240506 * r240507;
double r240509 = r240505 + r240508;
return r240509;
}
double f(double x, double y, double z) {
double r240510 = x;
double r240511 = y;
double r240512 = sin(r240511);
double r240513 = r240510 + r240512;
double r240514 = z;
double r240515 = cos(r240511);
double r240516 = r240514 * r240515;
double r240517 = r240513 + r240516;
return r240517;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))