x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r137369 = x;
double r137370 = y;
double r137371 = r137369 * r137370;
double r137372 = z;
double r137373 = t;
double r137374 = r137372 * r137373;
double r137375 = r137371 + r137374;
return r137375;
}
double f(double x, double y, double z, double t) {
double r137376 = x;
double r137377 = y;
double r137378 = r137376 * r137377;
double r137379 = z;
double r137380 = t;
double r137381 = r137379 * r137380;
double r137382 = r137378 + r137381;
return r137382;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))