x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r134197 = x;
double r134198 = y;
double r134199 = r134197 * r134198;
double r134200 = z;
double r134201 = t;
double r134202 = r134200 * r134201;
double r134203 = r134199 - r134202;
return r134203;
}
double f(double x, double y, double z, double t) {
double r134204 = x;
double r134205 = y;
double r134206 = r134204 * r134205;
double r134207 = z;
double r134208 = t;
double r134209 = r134207 * r134208;
double r134210 = r134206 - r134209;
return r134210;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))