\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \frac{x - y}{z} + \left(-2\right)double f(double x, double y, double z) {
double r857479 = 4.0;
double r857480 = x;
double r857481 = y;
double r857482 = r857480 - r857481;
double r857483 = z;
double r857484 = 0.5;
double r857485 = r857483 * r857484;
double r857486 = r857482 - r857485;
double r857487 = r857479 * r857486;
double r857488 = r857487 / r857483;
return r857488;
}
double f(double x, double y, double z) {
double r857489 = 4.0;
double r857490 = x;
double r857491 = y;
double r857492 = r857490 - r857491;
double r857493 = z;
double r857494 = r857492 / r857493;
double r857495 = r857489 * r857494;
double r857496 = 2.0;
double r857497 = -r857496;
double r857498 = r857495 + r857497;
return r857498;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))