x + y \cdot \frac{z - t}{z - a}x + \frac{\sqrt[3]{y} \cdot \sqrt[3]{y}}{\sqrt[3]{z - a}} \cdot \left(\frac{\sqrt[3]{y}}{\sqrt[3]{z - a}} \cdot \frac{z - t}{\sqrt[3]{z - a}}\right)double f(double x, double y, double z, double t, double a) {
double r833148 = x;
double r833149 = y;
double r833150 = z;
double r833151 = t;
double r833152 = r833150 - r833151;
double r833153 = a;
double r833154 = r833150 - r833153;
double r833155 = r833152 / r833154;
double r833156 = r833149 * r833155;
double r833157 = r833148 + r833156;
return r833157;
}
double f(double x, double y, double z, double t, double a) {
double r833158 = x;
double r833159 = y;
double r833160 = cbrt(r833159);
double r833161 = r833160 * r833160;
double r833162 = z;
double r833163 = a;
double r833164 = r833162 - r833163;
double r833165 = cbrt(r833164);
double r833166 = r833161 / r833165;
double r833167 = r833160 / r833165;
double r833168 = t;
double r833169 = r833162 - r833168;
double r833170 = r833169 / r833165;
double r833171 = r833167 * r833170;
double r833172 = r833166 * r833171;
double r833173 = r833158 + r833172;
return r833173;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 1.1 |
Initial program 1.4
rmApplied add-cube-cbrt1.9
Applied *-un-lft-identity1.9
Applied times-frac1.9
Applied associate-*r*2.3
Simplified2.3
rmApplied add-cube-cbrt2.4
Applied times-frac2.4
Applied associate-*l*1.1
Final simplification1.1
herbie shell --seed 2020035
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))