\frac{x + y}{\left(x \cdot 2\right) \cdot y}0.5 \cdot \left(\frac{1}{y} + \frac{1}{x}\right)double f(double x, double y) {
double r697384 = x;
double r697385 = y;
double r697386 = r697384 + r697385;
double r697387 = 2.0;
double r697388 = r697384 * r697387;
double r697389 = r697388 * r697385;
double r697390 = r697386 / r697389;
return r697390;
}
double f(double x, double y) {
double r697391 = 0.5;
double r697392 = 1.0;
double r697393 = y;
double r697394 = r697392 / r697393;
double r697395 = x;
double r697396 = r697392 / r697395;
double r697397 = r697394 + r697396;
double r697398 = r697391 * r697397;
return r697398;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))