1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + 4 \cdot \left(0.75 + \left(\frac{x}{y} - \frac{z}{y}\right)\right)double f(double x, double y, double z) {
double r332037 = 1.0;
double r332038 = 4.0;
double r332039 = x;
double r332040 = y;
double r332041 = 0.75;
double r332042 = r332040 * r332041;
double r332043 = r332039 + r332042;
double r332044 = z;
double r332045 = r332043 - r332044;
double r332046 = r332038 * r332045;
double r332047 = r332046 / r332040;
double r332048 = r332037 + r332047;
return r332048;
}
double f(double x, double y, double z) {
double r332049 = 1.0;
double r332050 = 4.0;
double r332051 = 0.75;
double r332052 = x;
double r332053 = y;
double r332054 = r332052 / r332053;
double r332055 = z;
double r332056 = r332055 / r332053;
double r332057 = r332054 - r332056;
double r332058 = r332051 + r332057;
double r332059 = r332050 * r332058;
double r332060 = r332049 + r332059;
return r332060;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))