1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\left(1 + 0.25 \cdot 4\right) + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r317816 = 1.0;
double r317817 = 4.0;
double r317818 = x;
double r317819 = y;
double r317820 = 0.25;
double r317821 = r317819 * r317820;
double r317822 = r317818 + r317821;
double r317823 = z;
double r317824 = r317822 - r317823;
double r317825 = r317817 * r317824;
double r317826 = r317825 / r317819;
double r317827 = r317816 + r317826;
return r317827;
}
double f(double x, double y, double z) {
double r317828 = 1.0;
double r317829 = 0.25;
double r317830 = 4.0;
double r317831 = r317829 * r317830;
double r317832 = r317828 + r317831;
double r317833 = x;
double r317834 = y;
double r317835 = r317833 / r317834;
double r317836 = z;
double r317837 = r317836 / r317834;
double r317838 = r317835 - r317837;
double r317839 = r317838 * r317830;
double r317840 = r317832 + r317839;
return r317840;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied distribute-rgt-in0.0
Applied associate-+r+0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2020035
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))