\frac{e \cdot \sin v}{1 + e \cdot \cos v}\frac{e \cdot \sin v}{{1}^{3} + {\left(e \cdot \cos v\right)}^{3}} \cdot \left(1 \cdot 1 + \left(\left(e \cdot \cos v\right) \cdot \left(e \cdot \cos v\right) - 1 \cdot \left(e \cdot \cos v\right)\right)\right)double f(double e, double v) {
double r12307 = e;
double r12308 = v;
double r12309 = sin(r12308);
double r12310 = r12307 * r12309;
double r12311 = 1.0;
double r12312 = cos(r12308);
double r12313 = r12307 * r12312;
double r12314 = r12311 + r12313;
double r12315 = r12310 / r12314;
return r12315;
}
double f(double e, double v) {
double r12316 = e;
double r12317 = v;
double r12318 = sin(r12317);
double r12319 = r12316 * r12318;
double r12320 = 1.0;
double r12321 = 3.0;
double r12322 = pow(r12320, r12321);
double r12323 = cos(r12317);
double r12324 = r12316 * r12323;
double r12325 = pow(r12324, r12321);
double r12326 = r12322 + r12325;
double r12327 = r12319 / r12326;
double r12328 = r12320 * r12320;
double r12329 = r12324 * r12324;
double r12330 = r12320 * r12324;
double r12331 = r12329 - r12330;
double r12332 = r12328 + r12331;
double r12333 = r12327 * r12332;
return r12333;
}



Bits error versus e



Bits error versus v
Results
Initial program 0.1
rmApplied flip3-+0.1
Applied associate-/r/0.1
Final simplification0.1
herbie shell --seed 2020034 +o rules:numerics
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (<= 0.0 e 1)
(/ (* e (sin v)) (+ 1 (* e (cos v)))))