\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5\frac{1 \cdot {\left(-2 \cdot \log u1\right)}^{0.5}}{6} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5double f(double u1, double u2) {
double r69071 = 1.0;
double r69072 = 6.0;
double r69073 = r69071 / r69072;
double r69074 = -2.0;
double r69075 = u1;
double r69076 = log(r69075);
double r69077 = r69074 * r69076;
double r69078 = 0.5;
double r69079 = pow(r69077, r69078);
double r69080 = r69073 * r69079;
double r69081 = 2.0;
double r69082 = atan2(1.0, 0.0);
double r69083 = r69081 * r69082;
double r69084 = u2;
double r69085 = r69083 * r69084;
double r69086 = cos(r69085);
double r69087 = r69080 * r69086;
double r69088 = r69087 + r69078;
return r69088;
}
double f(double u1, double u2) {
double r69089 = 1.0;
double r69090 = -2.0;
double r69091 = u1;
double r69092 = log(r69091);
double r69093 = r69090 * r69092;
double r69094 = 0.5;
double r69095 = pow(r69093, r69094);
double r69096 = r69089 * r69095;
double r69097 = 6.0;
double r69098 = r69096 / r69097;
double r69099 = 2.0;
double r69100 = atan2(1.0, 0.0);
double r69101 = r69099 * r69100;
double r69102 = u2;
double r69103 = r69101 * r69102;
double r69104 = cos(r69103);
double r69105 = r69098 * r69104;
double r69106 = r69105 + r69094;
return r69106;
}



Bits error versus u1



Bits error versus u2
Results
Initial program 0.4
rmApplied associate-*l/0.3
Final simplification0.3
herbie shell --seed 2020034 +o rules:numerics
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (<= 0.0 u1 1) (<= 0.0 u2 1))
(+ (* (* (/ 1 6) (pow (* -2 (log u1)) 0.5)) (cos (* (* 2 PI) u2))) 0.5))