x \cdot 2 - y
x \cdot 2 - y
double f(double x, double y) {
double r297289 = x;
double r297290 = 2.0;
double r297291 = r297289 * r297290;
double r297292 = y;
double r297293 = r297291 - r297292;
return r297293;
}
double f(double x, double y) {
double r297294 = x;
double r297295 = 2.0;
double r297296 = r297294 * r297295;
double r297297 = y;
double r297298 = r297296 - r297297;
return r297298;
}



Bits error versus x



Bits error versus y
Results
Initial program 0
Final simplification0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2) y))