x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\mathsf{fma}\left(y - x, 4 - 6 \cdot z, x\right)double f(double x, double y, double z) {
double r210773 = x;
double r210774 = y;
double r210775 = r210774 - r210773;
double r210776 = 6.0;
double r210777 = r210775 * r210776;
double r210778 = 2.0;
double r210779 = 3.0;
double r210780 = r210778 / r210779;
double r210781 = z;
double r210782 = r210780 - r210781;
double r210783 = r210777 * r210782;
double r210784 = r210773 + r210783;
return r210784;
}
double f(double x, double y, double z) {
double r210785 = y;
double r210786 = x;
double r210787 = r210785 - r210786;
double r210788 = 4.0;
double r210789 = 6.0;
double r210790 = z;
double r210791 = r210789 * r210790;
double r210792 = r210788 - r210791;
double r210793 = fma(r210787, r210792, r210786);
return r210793;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded around 0 0.2
Final simplification0.2
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6) (- (/ 2 3) z))))