x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r136076 = x;
double r136077 = y;
double r136078 = r136077 - r136076;
double r136079 = z;
double r136080 = r136078 * r136079;
double r136081 = r136076 + r136080;
return r136081;
}
double f(double x, double y, double z) {
double r136082 = z;
double r136083 = y;
double r136084 = x;
double r136085 = r136083 - r136084;
double r136086 = fma(r136082, r136085, r136084);
return r136086;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))