x \cdot \cos y - z \cdot \sin y
x \cdot \cos y - z \cdot \sin y
double f(double x, double y, double z) {
double r161944 = x;
double r161945 = y;
double r161946 = cos(r161945);
double r161947 = r161944 * r161946;
double r161948 = z;
double r161949 = sin(r161945);
double r161950 = r161948 * r161949;
double r161951 = r161947 - r161950;
return r161951;
}
double f(double x, double y, double z) {
double r161952 = x;
double r161953 = y;
double r161954 = cos(r161953);
double r161955 = r161952 * r161954;
double r161956 = z;
double r161957 = sin(r161953);
double r161958 = r161956 * r161957;
double r161959 = r161955 - r161958;
return r161959;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))