x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r135914 = x;
double r135915 = y;
double r135916 = sin(r135915);
double r135917 = r135914 * r135916;
double r135918 = z;
double r135919 = cos(r135915);
double r135920 = r135918 * r135919;
double r135921 = r135917 + r135920;
return r135921;
}
double f(double x, double y, double z) {
double r135922 = x;
double r135923 = y;
double r135924 = sin(r135923);
double r135925 = z;
double r135926 = cos(r135923);
double r135927 = r135925 * r135926;
double r135928 = fma(r135922, r135924, r135927);
return r135928;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))