x \cdot \cos y + z \cdot \sin y
x \cdot \left({\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}} \cdot \sqrt[3]{\cos y}\right) + z \cdot \sin ydouble f(double x, double y, double z) {
double r182272 = x;
double r182273 = y;
double r182274 = cos(r182273);
double r182275 = r182272 * r182274;
double r182276 = z;
double r182277 = sin(r182273);
double r182278 = r182276 * r182277;
double r182279 = r182275 + r182278;
return r182279;
}
double f(double x, double y, double z) {
double r182280 = x;
double r182281 = y;
double r182282 = cos(r182281);
double r182283 = 2.0;
double r182284 = pow(r182282, r182283);
double r182285 = 0.3333333333333333;
double r182286 = pow(r182284, r182285);
double r182287 = cbrt(r182282);
double r182288 = r182286 * r182287;
double r182289 = r182280 * r182288;
double r182290 = z;
double r182291 = sin(r182281);
double r182292 = r182290 * r182291;
double r182293 = r182289 + r182292;
return r182293;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.0
Applied pow-prod-down0.2
Simplified0.2
rmApplied associate-*l*0.2
Final simplification0.2
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))