x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - y \cdot \left(4 \cdot z\right)
double f(double x, double y, double z) {
double r145236 = x;
double r145237 = r145236 * r145236;
double r145238 = y;
double r145239 = 4.0;
double r145240 = r145238 * r145239;
double r145241 = z;
double r145242 = r145240 * r145241;
double r145243 = r145237 - r145242;
return r145243;
}
double f(double x, double y, double z) {
double r145244 = x;
double r145245 = r145244 * r145244;
double r145246 = y;
double r145247 = 4.0;
double r145248 = z;
double r145249 = r145247 * r145248;
double r145250 = r145246 * r145249;
double r145251 = r145245 - r145250;
return r145251;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
rmApplied associate-*l*0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))