x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r110257 = x;
double r110258 = y;
double r110259 = r110258 * r110258;
double r110260 = r110257 - r110259;
return r110260;
}
double f(double x, double y) {
double r110261 = x;
double r110262 = y;
double r110263 = r110262 * r110262;
double r110264 = r110261 - r110263;
return r110264;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))