\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - \left(z \cdot \left(\sqrt[3]{\sin y} \cdot \sqrt[3]{\sin y}\right)\right) \cdot \sqrt[3]{\sin y}double f(double x, double y, double z) {
double r238883 = x;
double r238884 = y;
double r238885 = cos(r238884);
double r238886 = r238883 + r238885;
double r238887 = z;
double r238888 = sin(r238884);
double r238889 = r238887 * r238888;
double r238890 = r238886 - r238889;
return r238890;
}
double f(double x, double y, double z) {
double r238891 = x;
double r238892 = y;
double r238893 = cos(r238892);
double r238894 = r238891 + r238893;
double r238895 = z;
double r238896 = sin(r238892);
double r238897 = cbrt(r238896);
double r238898 = r238897 * r238897;
double r238899 = r238895 * r238898;
double r238900 = r238899 * r238897;
double r238901 = r238894 - r238900;
return r238901;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
Final simplification0.4
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))