Average Error: 0.1 → 0.1
Time: 4.8s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)
double f(double x, double y, double z) {
        double r166793 = x;
        double r166794 = y;
        double r166795 = sin(r166794);
        double r166796 = r166793 + r166795;
        double r166797 = z;
        double r166798 = cos(r166794);
        double r166799 = r166797 * r166798;
        double r166800 = r166796 + r166799;
        return r166800;
}

double f(double x, double y, double z) {
        double r166801 = x;
        double r166802 = y;
        double r166803 = sin(r166802);
        double r166804 = r166801 + r166803;
        double r166805 = z;
        double r166806 = cos(r166802);
        double r166807 = 2.0;
        double r166808 = pow(r166806, r166807);
        double r166809 = 0.3333333333333333;
        double r166810 = pow(r166808, r166809);
        double r166811 = r166805 * r166810;
        double r166812 = cbrt(r166806);
        double r166813 = expm1(r166812);
        double r166814 = log1p(r166813);
        double r166815 = r166811 * r166814;
        double r166816 = r166804 + r166815;
        return r166816;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Using strategy rm
  3. Applied add-cube-cbrt0.2

    \[\leadsto \left(x + \sin y\right) + z \cdot \color{blue}{\left(\left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right) \cdot \sqrt[3]{\cos y}\right)}\]
  4. Applied associate-*r*0.2

    \[\leadsto \left(x + \sin y\right) + \color{blue}{\left(z \cdot \left(\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}\right)\right) \cdot \sqrt[3]{\cos y}}\]
  5. Using strategy rm
  6. Applied pow1/316.0

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot \left(\sqrt[3]{\cos y} \cdot \color{blue}{{\left(\cos y\right)}^{\frac{1}{3}}}\right)\right) \cdot \sqrt[3]{\cos y}\]
  7. Applied pow1/316.0

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot \left(\color{blue}{{\left(\cos y\right)}^{\frac{1}{3}}} \cdot {\left(\cos y\right)}^{\frac{1}{3}}\right)\right) \cdot \sqrt[3]{\cos y}\]
  8. Applied pow-prod-down0.1

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot \color{blue}{{\left(\cos y \cdot \cos y\right)}^{\frac{1}{3}}}\right) \cdot \sqrt[3]{\cos y}\]
  9. Simplified0.1

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot {\color{blue}{\left({\left(\cos y\right)}^{2}\right)}}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}\]
  10. Using strategy rm
  11. Applied log1p-expm1-u0.1

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \color{blue}{\mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)}\]
  12. Final simplification0.1

    \[\leadsto \left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \mathsf{log1p}\left(\mathsf{expm1}\left(\sqrt[3]{\cos y}\right)\right)\]

Reproduce

herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))