x \cdot \left(\left(\left(\left(y + z\right) + z\right) + y\right) + t\right) + y \cdot 5
\mathsf{fma}\left(y + z, x + x, \mathsf{fma}\left(5, y, t \cdot x\right)\right)double f(double x, double y, double z, double t) {
double r149565 = x;
double r149566 = y;
double r149567 = z;
double r149568 = r149566 + r149567;
double r149569 = r149568 + r149567;
double r149570 = r149569 + r149566;
double r149571 = t;
double r149572 = r149570 + r149571;
double r149573 = r149565 * r149572;
double r149574 = 5.0;
double r149575 = r149566 * r149574;
double r149576 = r149573 + r149575;
return r149576;
}
double f(double x, double y, double z, double t) {
double r149577 = y;
double r149578 = z;
double r149579 = r149577 + r149578;
double r149580 = x;
double r149581 = r149580 + r149580;
double r149582 = 5.0;
double r149583 = t;
double r149584 = r149583 * r149580;
double r149585 = fma(r149582, r149577, r149584);
double r149586 = fma(r149579, r149581, r149585);
return r149586;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
Taylor expanded around 0 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, B"
:precision binary64
(+ (* x (+ (+ (+ (+ y z) z) y) t)) (* y 5)))