x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r117830 = x;
double r117831 = y;
double r117832 = r117830 * r117831;
double r117833 = z;
double r117834 = t;
double r117835 = r117833 * r117834;
double r117836 = r117832 + r117835;
return r117836;
}
double f(double x, double y, double z, double t) {
double r117837 = x;
double r117838 = y;
double r117839 = z;
double r117840 = t;
double r117841 = r117839 * r117840;
double r117842 = fma(r117837, r117838, r117841);
return r117842;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))