x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r77073 = x;
double r77074 = y;
double r77075 = r77073 * r77074;
double r77076 = z;
double r77077 = t;
double r77078 = r77076 * r77077;
double r77079 = r77075 - r77078;
return r77079;
}
double f(double x, double y, double z, double t) {
double r77080 = x;
double r77081 = y;
double r77082 = z;
double r77083 = t;
double r77084 = r77082 * r77083;
double r77085 = -r77084;
double r77086 = fma(r77080, r77081, r77085);
return r77086;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))