\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(i, c, \mathsf{fma}\left(t, z, \mathsf{fma}\left(a, b, x \cdot y\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r186024 = x;
double r186025 = y;
double r186026 = r186024 * r186025;
double r186027 = z;
double r186028 = t;
double r186029 = r186027 * r186028;
double r186030 = r186026 + r186029;
double r186031 = a;
double r186032 = b;
double r186033 = r186031 * r186032;
double r186034 = r186030 + r186033;
double r186035 = c;
double r186036 = i;
double r186037 = r186035 * r186036;
double r186038 = r186034 + r186037;
return r186038;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r186039 = i;
double r186040 = c;
double r186041 = t;
double r186042 = z;
double r186043 = a;
double r186044 = b;
double r186045 = x;
double r186046 = y;
double r186047 = r186045 * r186046;
double r186048 = fma(r186043, r186044, r186047);
double r186049 = fma(r186041, r186042, r186048);
double r186050 = fma(r186039, r186040, r186049);
return r186050;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Taylor expanded around inf 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))