\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\mathsf{fma}\left(4, \frac{x - y}{z}, -2\right)double f(double x, double y, double z) {
double r1176084 = 4.0;
double r1176085 = x;
double r1176086 = y;
double r1176087 = r1176085 - r1176086;
double r1176088 = z;
double r1176089 = 0.5;
double r1176090 = r1176088 * r1176089;
double r1176091 = r1176087 - r1176090;
double r1176092 = r1176084 * r1176091;
double r1176093 = r1176092 / r1176088;
return r1176093;
}
double f(double x, double y, double z) {
double r1176094 = 4.0;
double r1176095 = x;
double r1176096 = y;
double r1176097 = r1176095 - r1176096;
double r1176098 = z;
double r1176099 = r1176097 / r1176098;
double r1176100 = 2.0;
double r1176101 = -r1176100;
double r1176102 = fma(r1176094, r1176099, r1176101);
return r1176102;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))