\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, 60 \cdot \frac{x - y}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r1155447 = 60.0;
double r1155448 = x;
double r1155449 = y;
double r1155450 = r1155448 - r1155449;
double r1155451 = r1155447 * r1155450;
double r1155452 = z;
double r1155453 = t;
double r1155454 = r1155452 - r1155453;
double r1155455 = r1155451 / r1155454;
double r1155456 = a;
double r1155457 = 120.0;
double r1155458 = r1155456 * r1155457;
double r1155459 = r1155455 + r1155458;
return r1155459;
}
double f(double x, double y, double z, double t, double a) {
double r1155460 = 120.0;
double r1155461 = a;
double r1155462 = 60.0;
double r1155463 = x;
double r1155464 = y;
double r1155465 = r1155463 - r1155464;
double r1155466 = z;
double r1155467 = t;
double r1155468 = r1155466 - r1155467;
double r1155469 = r1155465 / r1155468;
double r1155470 = r1155462 * r1155469;
double r1155471 = fma(r1155460, r1155461, r1155470);
return r1155471;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.5
rmApplied *-un-lft-identity0.5
Applied times-frac0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))