\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r546893 = x;
double r546894 = y;
double r546895 = z;
double r546896 = t;
double r546897 = r546895 * r546896;
double r546898 = r546894 - r546897;
double r546899 = r546893 / r546898;
return r546899;
}
double f(double x, double y, double z, double t) {
double r546900 = x;
double r546901 = y;
double r546902 = z;
double r546903 = t;
double r546904 = r546902 * r546903;
double r546905 = r546901 - r546904;
double r546906 = r546900 / r546905;
return r546906;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.8 |
|---|---|
| Target | 1.6 |
| Herbie | 2.8 |
Initial program 2.8
Final simplification2.8
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))