x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r989904 = x;
double r989905 = y;
double r989906 = z;
double r989907 = r989905 * r989906;
double r989908 = r989904 - r989907;
return r989908;
}
double f(double x, double y, double z) {
double r989909 = x;
double r989910 = y;
double r989911 = z;
double r989912 = r989910 * r989911;
double r989913 = r989909 - r989912;
return r989913;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))