x + y \cdot \frac{z - t}{z - a}\mathsf{fma}\left(y, \frac{z}{z - a} - t \cdot \frac{1}{z - a}, x\right)double f(double x, double y, double z, double t, double a) {
double r876663 = x;
double r876664 = y;
double r876665 = z;
double r876666 = t;
double r876667 = r876665 - r876666;
double r876668 = a;
double r876669 = r876665 - r876668;
double r876670 = r876667 / r876669;
double r876671 = r876664 * r876670;
double r876672 = r876663 + r876671;
return r876672;
}
double f(double x, double y, double z, double t, double a) {
double r876673 = y;
double r876674 = z;
double r876675 = a;
double r876676 = r876674 - r876675;
double r876677 = r876674 / r876676;
double r876678 = t;
double r876679 = 1.0;
double r876680 = r876679 / r876676;
double r876681 = r876678 * r876680;
double r876682 = r876677 - r876681;
double r876683 = x;
double r876684 = fma(r876673, r876682, r876683);
return r876684;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.2 |
|---|---|
| Target | 1.1 |
| Herbie | 1.2 |
Initial program 1.2
Simplified1.2
rmApplied div-sub1.2
rmApplied div-inv1.2
Final simplification1.2
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:precision binary64
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))