\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r15984 = x;
double r15985 = y;
double r15986 = r15984 + r15985;
double r15987 = z;
double r15988 = 1.0;
double r15989 = r15987 + r15988;
double r15990 = r15986 * r15989;
return r15990;
}
double f(double x, double y, double z) {
double r15991 = x;
double r15992 = y;
double r15993 = r15991 + r15992;
double r15994 = z;
double r15995 = 1.0;
double r15996 = r15994 + r15995;
double r15997 = r15993 * r15996;
return r15997;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))