1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r211947 = 1.0;
double r211948 = x;
double r211949 = y;
double r211950 = z;
double r211951 = r211949 - r211950;
double r211952 = t;
double r211953 = r211949 - r211952;
double r211954 = r211951 * r211953;
double r211955 = r211948 / r211954;
double r211956 = r211947 - r211955;
return r211956;
}
double f(double x, double y, double z, double t) {
double r211957 = 1.0;
double r211958 = x;
double r211959 = y;
double r211960 = z;
double r211961 = r211959 - r211960;
double r211962 = t;
double r211963 = r211959 - r211962;
double r211964 = r211961 * r211963;
double r211965 = r211958 / r211964;
double r211966 = r211957 - r211965;
return r211966;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied div-inv0.6
rmApplied add-cube-cbrt0.6
Applied times-frac0.7
Simplified0.7
Simplified0.7
rmApplied frac-times0.6
Applied associate-*r/0.6
Simplified0.6
Final simplification0.6
herbie shell --seed 2020034
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))