x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r164066 = x;
double r164067 = y;
double r164068 = r164067 - r164066;
double r164069 = z;
double r164070 = r164068 * r164069;
double r164071 = r164066 + r164070;
return r164071;
}
double f(double x, double y, double z) {
double r164072 = x;
double r164073 = y;
double r164074 = r164073 - r164072;
double r164075 = z;
double r164076 = r164074 * r164075;
double r164077 = r164072 + r164076;
return r164077;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2020034
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))