x \cdot \sin y + z \cdot \cos y
x \cdot \sin y + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \left(\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\sqrt[3]{\cos y} \cdot \sqrt[3]{\cos y}} \cdot \sqrt[3]{\sqrt[3]{\cos y}}}\right)double f(double x, double y, double z) {
double r204472 = x;
double r204473 = y;
double r204474 = sin(r204473);
double r204475 = r204472 * r204474;
double r204476 = z;
double r204477 = cos(r204473);
double r204478 = r204476 * r204477;
double r204479 = r204475 + r204478;
return r204479;
}
double f(double x, double y, double z) {
double r204480 = x;
double r204481 = y;
double r204482 = sin(r204481);
double r204483 = r204480 * r204482;
double r204484 = z;
double r204485 = cos(r204481);
double r204486 = 2.0;
double r204487 = pow(r204485, r204486);
double r204488 = 0.3333333333333333;
double r204489 = pow(r204487, r204488);
double r204490 = r204484 * r204489;
double r204491 = cbrt(r204485);
double r204492 = r204491 * r204491;
double r204493 = cbrt(r204492);
double r204494 = cbrt(r204491);
double r204495 = r204493 * r204494;
double r204496 = cbrt(r204495);
double r204497 = r204493 * r204496;
double r204498 = r204490 * r204497;
double r204499 = r204483 + r204498;
return r204499;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.0
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cube-cbrt0.3
Applied cbrt-prod0.3
rmApplied add-cube-cbrt0.3
Applied cbrt-prod0.3
Final simplification0.3
herbie shell --seed 2020034
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))